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    • Favorite 13 March 2019
      bobjonkman favorited something by lnxw48a1: You go to post, you look it over. It looks okay. Hit "Post" and now there are words missing, words spelled incorrectly, punctuation missing.
    • bobjonkman repeated a notice by lnxw48a1 13 March 2019
      RT @lnxw48a1 You go to post, you look it over. It looks okay. Hit "Post" and now there are words missing, words spelled incorrectly, punctuation missing.
    • New note by bobjonkman 7 March 2019
      If you have an external clock that's transmitted exclusively over an analogue channel, then everyone would hear the beats at the same time (barring speed-of-light transmission times, which is really only a factor if the transmission uses geosynchronous satellites). But if there is any digital transmission then you're back to the same problem. Not everyone […]
    • bobjonkman repeated a notice by lauraritchie 7 March 2019
      RT @lauraritchie @bobjonkman @strangeattractor what if they instead of playing reactively everyone played to a world clock? - people could always record their contributions and video magic can be done with screens in a room and then the one room is streamed.
    • New note by bobjonkman 4 March 2019
      The solution would be to have an analogue connection from end-to-end. But today, even analogue phones are connected to digital switching networks, so you can't even use ordinary landline phones and expect to get no delay. You can get "leased lines" from the phone companies that are analogue end-to-end, but leasing a tuned circuit that […]
    • New note by bobjonkman 4 March 2019
      Performing music together over an Internet connection is next to impossible if there is *any* lag at all. Typically, the lag is caused by short 10-50 millisecond delays for every router hop, at minimum one hop from you to your ISP, another from ISP to Internet Exchange Point (IXP), IXP to my ISP, and a […]
    • bobjonkman repeated a notice by lauraritchie 4 March 2019
      RT @lauraritchie More on the livestreaming dilemma...I need to have the option of multiple participants AT THE SAME TIME - like playing in a band. So maybe the keyboard and drums are in one place (live) and the sax player joins from another country via a link. Does anyone know of a platform that lets […]
    • New note by bobjonkman 3 March 2019
      The duct tape is in very good condition.
    • New note by bobjonkman 3 March 2019
      Test receive, also pls ignore
    • New note by bobjonkman 25 February 2019
      ...and wouldn't you have to include the time to insert 225,000 microSD cards in your laptop, write 256 GBytes to them, and then (after transporting them at about 10 PBytes/second, assuming 6 seconds of flight time), spend more time to insert those 225,000 microSD cards in the other guy's laptop to read those 256 GBytes? […]

Auto-Type Keywords for KeepassX

Posted by Bob Jonkman on 1st November 2016

KeepassX logo

KeepassX

I use KeePassX to keep track of passwords for web sites, server logins, and encrypted disks. And, at the touch of a keystroke, KeepassX can auto-type login names and passwords to those web sites, servers, and disks.

By default, KeepassX sends the sequence

{USERNAME}{TAB}{PASSWORD}{ENTER}

but if the Username field is blank then KeepassX just sends

{PASSWORD}{ENTER}

or if the Password field is blank then KeepassX only sends

{USERNAME}{ENTER}

But what other things can KeepassX send? A quick look at the AutoType.cpp source code reveals these additional keystrokes:

  • {tab}
  • {enter}
  • {up}
  • {down}
  • {left}
  • {right}
  • {insert} or {ins}
  • {delete} or {del}
  • {home}
  • {end}
  • {pgup}
  • {pgdown}
  • {backspace} or {bs} or {bksp}
  • {break}
  • {capslock}
  • {esc}
  • {help}
  • {numlock}
  • {ptrsc}
  • {scolllock}
  • {add} or {+}
  • {subtract}
  • {multiply}
  • {divide}
  • {^}
  • {%}
  • {~}
  • {(}
  • {)}
  • {{}
  • {}}
  • {f1}
  • {f2} .. {f16}

KeepassX is written by Felix Geyer and Florian Geyer with reporter Tarquin Winot, and is released under the GNU head logoGNU General Public License.

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